Colonists are slow when walking through squares with food in them. However, it's worth noting that open lanes in storage improve efficiency. I've organized the meal and meat freezers with shelves, but that's mostly aesthetic. Vegetable storage is near the fields because getting crops indoors quickly is important to prevent rot. A central vegetable storage isn't important because the trek from fields to kitchen is the same distance regardless. Vegetable storage is mostly local to the fields, not the central kitchen facility. It's hideous in there because dead animals are very ugly. The carcass freezer is a dead end that is only reachable through the butcher room. Large animal carcasses, ones that yield more than 75 meat each, are frozen and stored until the meat stocks get low. Avoiding through traffic is more important than saving a few tiles in walking paths. The kitchen and meal freezers are dead ends, so there's no foot traffic going through either one on the way to someplace else. The meat freezer is a buffer, and that needs to be convenient for both the kitchen and the butcher table, but the butcher room and kitchen don't need to be directly adjacent. The flow is carcasses -> butcher table -> meat freezer -> kitchen meat freezer -> stove. You don't generally move meat directly from the butcher table to the kitchen. The butcher table does NOT need to be adjacent to the kitchen. Other distances aren't so important, because long-ish treks to refill the kitchen freezers are inevitable if you've got a lot of food storage. Including Huskies, who fairly often do this job for me. Anyone else can haul the food to the freezers. The kibble-making butcher table is in there because regular meat and vegetables are a fallback for making kibble if it's really necessary for some reason.Ĭooks walk very, very short distances while cooking. I've got dedicated spots for vegetables, meat, milk, hay, and insect meat. With that in mind, the kitchen has its local, tiny refrigerators as buffers. When cooking a meal, they only carry at most 40 ingredients, not 75. When picking up a meal to eat, they only carry one. These are the times colonists never carry a full load. The key distances to keep short are meal storage to dining room, and raw food storage to the stove. While the ultimate goal is short walk distances and efficiency, there are a few things I've observed that aren't necessarily that intuitive. The butcher table in the kitchen is for making kibble, not butchering animals. Keep in mind that this is for a fairly late-game base with 22 colonists. I'm not suggesting this is ideal, but it works a lot better than my prior versions. I'm using Rimfridge here, but you could make a somewhat similar layout without it. I once used two coolers to heat adjacent in-door farm 5 times larger than freezer during winter.I've been fiddling a bit with kitchen layout, and this is my most recent iteration. Be sure that the heat outlets are directed into area with at least double capacity than freezer, preferably to outdoors, otherwise ineffective thermal cycle would reduce effectiveness of cooler. Short term breaches to let say, ~0C room does not cause frozen food to unfreeze.īe sure you don't have vents connecting freezers to any other room that isn't a freezer. medicines, organic materials, etc).Įven with wooden doors 1 tile "airlock" is not enough, it takes at least four tiles walk to let first door close, so you can use another storage room as "airlock". It's better not to have freezer open directly into street or living rooms, you need to have another, cooled storage between them with less sensitive content (e.g. There is a hint in description of vent modules that doors opening equalizes the temp. The main source of thermal breach, just like with our domestic freezers, is the open door. Two coolers should be plenty there's probably an unroofed area somewhere leaking your temperatures. If there is any roofing to be done they will complete it because it is the only task other than cleaning they can do. Put an X on any doors leaving the area to be roofed (ie. Then put a construction colonist in the room while drafted. If an area is very large you can build a single wall piece in the middle and it will act as a support and allow the enclosed area to be completely roofed. Then make sure the area is not too large to be roofed without a support beam in the center. Make sure that you have marked the entire area for the freezer to be roofed. It sounds like you have an unroofed portion that you can't see. His issue is that all of his coolers don't seem to be able to get the temperature down to this point - changing the target temperature won't help at all in this case. So its for sure, it keeps frozen all my food. Originally posted by Xaxoon:I set my freezers to -19☌.
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